Story:
Long ago, the Nameless One learned the ways of the Bards. in order to prevent death to himself, he cast away his name, thus becme the Nameless One. The races joined together to stop him once and for all. The battles lasted for more than two ages. Then, those of Pellinor sent out a bright Light, that most thought killed, imprisoned him. The land was restored, and there was peace.....
But, alas, the peace could not be forever. The Schools began to currupted, and Pellinor was burned. The seal was destroyed, and the Nameless began his return......
Many years pasted, and word of his return grew. More Schools were currupt by his power. In Innail, a Meet was held, planning to send out Bards to match his power. They knew the currupted Schools must be returned, and Pellinor returned.
Map of Annar:
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Bards are magical people, who are seppart from common people. Sometime in thier life they come into the Speech, the langague of Bards. The Speech allows them to use magic and understand all living things, including animals and plants. All Bards play music. Bards carry the nameof the School they first learned at, like Mithes of Desor, or Hiu of Narn.
The Purpose of the Storyline:
A group of Bards, animals, Elf Guards, and Half Hulls are going to set out and defeat the Nameless One, by restoring the Schools, and Pellinor, then learning his Truename, and being able to destory he, and let peace return to Annar.
Rules:
~ Keep cursing to a minimum
~ No playing as other people players, unless they allow it
~ No all occ posts
~ Follow all other rules for RPs
~ Post in third person only
~ Send profiles to me, titled "Pellinor" with a

in it
Races:
Humans ~ more commonly simple people, but are powerful Bards.
Fairies ~ pixies winged race. commonly Bards
Reras ~ Feather winged race. can turn into a type of bird. commonl Bards
Filin ~ fish like race. can turn into type of fish. commonly Bards
Half Hulls ~ Like Hulls, but believe in a free Annar. They help by giving away plans, and such to the Bards.
Halfer: A person that is half of two things by birth.
Human Elemental: An Elemental trapped in a human body. Their powers are lessened, but can still turn into their element.
Mutant: A person that was tortured into looking a certain way.
Immortal (not playable) Races:
Hulls ~ currupted Bards
Ehlidu ~ Elementals, they can turn into any element, and are amazing fighters.
Elf ~ Not the short ones, the tall ones (like in Eragon or The Lord of the Rings) They fight like masters, mostly with bows or short knives.
Ranks:
Bards ~ Minor (apperntice), Full (full), and circle (not playable, but someone of high level in a School)
Common people ~ people who live in villages, who do not have the powers of Bards
Hull ~ servants of the Nameless one or Half Hull
Elf Guard Ranks ~ They guard the First Bards, or join the group to help them find the First Bards.
Warrior ~ fighter, usualy uses sword, expericanced, and rare
Archer ~ master of the bow, common
Healer ~ a healer, powers must be something to do with healing
Mage ~ magicain
Soureor/Sourceress ~ an elf that can call spirits, this is their magic power
Spy ~ spy, good at theiving, and a rather good messanger
Messanger ~ carries messages
Commander ~ a leader amoung the elf groups, usualy a archer or fighter
Inner guard ~ an elf that stays with the First Bard, always, until they wake up. Once the First Bard is awake, the elf can change to a different School, or become another rank.
Schools:
High ~ Pellinor (can not join) , Innail, Darga, Ileoh, Norloch, Busk, and Rachida
Common ~ Milhol, Eleve', Niken, Turbarsk, Limek, Arnocen, Narn, Edinur, Carfeds, and Lirigon
Currupt ~ Desor, Ettinor, Lok, Baladh, Il Amon, Car Amdridh, Il Arunedh, Gent, Ossin, and Culor
Hull School:
Any currupt School and Den Raven'.
Arts:
Bard Arts:
Music ~ the art of deep musical powers
Light ~ the most powerful element ever. Can pirce anything with one blow.
Animal ~ the ability to turn into an animal if not a rera or filin
Plants ~ the ability to turn into a plant, and use it's piosons
Fire ~ A element art, can control fire
Sand Transformation ~ Can take sand, and turn it into a living thing, until beaten enough, where it turns back to sand
Weather ~ can control weather, like thunder and lightnining
Wind ~ a element art, can control winds and mists
Scrying ~ the abilitiy to see into other peoples minds and to see other place without being there
Loresinging ~ the art of taking things out of books via singing (like in Inkheart)
History ~ the art of bringing things out og the past, or going back in the past
Starsinging ~ the art of singing to control the stars
Truth Telling ~ the art of speakng to a person, and bring out the truth in them
Taming ~ the art of taming wild animals, and getting them to fight for you
Hull Arts:
Silence ~ The Art puts a person into a state where they can not hear, making them easy to attack without them noticing.
Dark ~ Most powerful Hull Art, the oppisite of Light.
Death Heal ~ An Art that heals a person then puts them through an painful mental toment.
Wrath Shadow ~ Cloaks a person's vision so the spellcaster can attack without the victim noticing.
Rage Fire ~ The same as Fire, but has a slight bit of Starsinging in it.
Sand Transformation ~ Can take sand, and turn it into a living thing, until beaten enough, where it turns back to sand
Weather ~ can control weather, like thunder and lightnining
Wind ~ a element art, can control winds and mists
Scrying ~ the abilitiy to see into other peoples minds and to see other place without being there
Loresinging ~ the art of taking things out of books via singing (like in Inkheart)
History ~ the art of bringing things out og the past, or going back in the past
Starsinging ~ the art of singing to control the stars
Truth Telling ~ the art of speakng to a person, and bring out the truth in them
Taming ~ the art of taming wild animals, and getting them to fight for you
Bard or Half Hull Charater Form:
- Code:
Name: (real name, and Bardic, or Truename, name)
Race: (what race)
Age/Age of Speech: (current age and the age came into the Speech)
Schools: (schools learned at (first is the one in name))
Rank: (what rank)
Mastered Arts: (arts your character has mastered)
Job: (only if rank is common people what job they have)
Crush: (who character likes)
Transformation Animal: (only if a rera or filin, of any rank)
Bio: (character's history, mastered weapons, and favorite instument to play
Looks: (links to looks, or description of looks)
Animal Character Form:
- Code:
Name: (name)
Breed: (breed of animal, can be any)
Bio: (history)
Powers: (Optional, but any kind of magic, does not have to be an Art)
Looks: (looks, may use link)
Elf Guard Character Form:
- Code:
Name: (name)
Rank: (Rank of elf. See elf ranks)
Bio: (character's history)
Powers: (the magic your character can use, does not have to be an Art)
Crush: (who they like)
Looks: (Looks, may use link)
Human Elemental Form:
- Code:
Name: (name)
Element: (inner element)
Crush: (who they like)
Secert Idintity: (job and name used to cover up the fact that they are Elementals)
Bio: (history)
Looks: (Looks, may use link)
Characters:
Nileve
Arros
Gimi
Aoir
Okie
Fire of the Sky
Soie
Aluria
Pioa
Juno
Lillianablo
Mrale
Malein
Silver
Nibera
OOC chat:
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